Information and Jewellery CAD comparisons last updated and verified June 2017
(This marks the first of a series of Frequently Asked Questions posts. See the rest of the FAQ pages.)
Over the years, the students in my jewellery CAD courses as well as my private clients have asked me a lot of questions about CAD as it relates to jewellery manufacturing. Many of these questions were often the same. As I thought it better to tailor my answer to each student’s needs, I resisted writing a single standard answer for quite a long time. Then it occurred to me that I could probably answer at least some of the questions all at once, and just fill in the gaps if people wanted to know more.
This is how my series of Frequently Asked Questions began.
On this and subsequent articles in my FAQ series, I will break down the most commonly asked questions from my own particular fields of expertise. If anyone has any more specific questions or is not clear about something mentioned here, just leave a comment below and I’ll add an answer to the entry.
For part 1, we’ll start off with the most common question of them all: “Which jewellery CAD software should I learn?”
Due to some data sharing issues on Blogger, I’ve migrated the entire blog over to WordPress. Over the next little while you’ll gradually see some improvements in the presentation of this entire blog.
From here on in, the blog’s focus will also be changing to accommodate my new focus on training and education.
Enjoy the new show!
There’s more to CNC milling than wax, wood and metal.
There’s a feature on ice sculptures made with ArtCAM on the program BBC Click:
BBC Click Technology Segment – 28 Jan 2012
There’s also a feature on their own website.
Producing Ice Sculptures in half the time with ArtCAM.
It’s always fun to see what product designers come up with. It’s even more fun to think that we’ve now reached the point where music player technology is small enough to wear on a finger.
I discovered this on wordpressindeed.com’s list of futuristic design concepts. The link is extinct, unfortunately.
Update: It seems Apple is really planning to develop an iRing soon. It may not be this particular one, but it seems this was a logical next step after all.
From the brilliantly clever people at Google, we now have the Google Art Project.
With the help of a web browser and the Google Earth
interface they developed for navigating maps at the street level, they’ve developed a wonderful system for navigating some of the world’s greatest art galleries. You can walk the halls, or stop and zoom in on a painting. With some famous images, more information is provided, and you can zoom in for great detail.
See for yourself (click on the image to go to the website):
|Google Art Project, Uffizi Gallery, Firenze
Here’s a thought– could this be designed into a shopping experience?
(or, how to give your child a toy that is more powerful than the professional software you use in your day job.)
When I was a small child, parents would give their children LEGOs if their kids were interested in engineering or construction. They would give them a toy tool set if they wanted them interested in general contracting. Or they would give them a paint brush and palette if they never wanted them to leave home. (Only kidding.)
Silliness aside, making children’s tools to emulate what the adults do is as old a concept as toys themselves. I suppose it makes perfect sense, then, that once computers and user interfaces became sophisticated enough, developers would start introducing children’s toys that emulate professional design tools, to get them interested in similar careers when they grow up.
This new generation of computer games does just that, disguising some quite powerful design tools within a wrapper of fun.
Two particularly elegant examples are Microsoft FuseLab‘s Kodu, and Style Lab: Jewelry Design for Nintendo DS.
Style Lab: Jewelry Design for Nintendo DS is a spin off from the rest of the Style Lab series, in which little girls are given a user interface to take a picture of themselves and apply virtual fashion designs and accessories.
What’s so interesting about Style Lab: Jewellery Design is that many aspects of the tools, basic interface, and component library are similar to what we see in a professional environment with software like Gemvision’s Countersketch Studio.
If that all sounds a bit far-fetched for a video game, perhaps it is. See for yourself:
(I’ll discuss Kodu after the break below…)
I recently stumbled upon an article from Adobe’s Think Tank about the importance of virtual stock, and how it will affect both retail and manufacturing. Although it is an old posting, it’s worth repeating here: