I don’t normally recommend online courses, but seeing as what they’re teaching isn’t really being taught anywhere else at the moment at this general basic level, it’s worth sharing.
3Dprint.com is running a series of Beginner Design for 3D Printing and Advanced Design for 3D Printing online courses. These are courses designed for providing individuals with essential knowledge of preparing CAD models for 3D printing, and basic tolerances and design principles for building objects for 3D printing in plastic and other materials. Considering this information is always useful for CAD designers and only taught in a few places (besides my own courses), I reckon it’s worthwhile. We’ve missed the early bird registration, but there is still time to enrol for the summer courses starting on 20 June.
We have an exciting summer season of jewellery CAD short courses planned at the British Academy of Jewellery in London starting 12 June. If you’ve been reading about the CAD training here but have been curious about taking one of the CAD courses I’ve developed, now is your chance.
i.materialise published an article in their blog not too long ago which I feel is too valuable a lesson for CAD modellers who are serious about 3D printing.
But, just like I normally do here, I don’t normally post these things without adding my own additional advice:
<Update- The publishers got in contact with me after writing this review, and helped me with some corrections to some of the publishing information and dates. The article has been amended accordingly.>
A few weeks ago, I discovered a book called Designing Jewelry with Rhino by Eliania Rosetti being out of Brazil. Since it’s become clear that more CAD jewellers need to know about this book, I’ve written a brief review here.
A 3D Character Model sculpted in Blender by John Williamson
Over at the i.materialise blog, they have recently released a wonderful interview with Jonathan Williamson, professional 3D CGI modeller and tutor from CG Cookie, a training site for 3D modelling for the gaming industry.
I agree with all of his points. While his advice is more focused on CGI modelling for video and games (as shown in his choices of software, none of which I would ever recommend for Jewellery CAD or 3D printing), he does mention product design and toy design, and his advice resonates with any specialism of 3D modelling, including jewellery design. But most importantly, what he says about the world badly needing more 3D content creators echoes what I’ve previously said in my lectures and on this blog, and it is good to hear others pushing for this.
Have a look:
Recently i.materialise‘s increasingly well-written blog publised a good article on ways to help 3D printing content creators to make their work more profitable through online distribution. While the article is primarily directed at i.materialise users, most of the tips are relevant to other 3D modelling marketplaces, such as Shapeways or Thingiverse. With this in mind, it’s definitely worth a read for those students and individuals who are trying to find new ways to monetise their CAD modelling work.
For anyone who has been following activity on these sites, it is becoming increasingly clear that there is definitely a strong market out their for bespoke produced items via 3D printing. I will be curious to see how this market evolves. Will it become a race to the bottom for worker’s wages, or will it lead to an entirely new ecosystem of tiers of skilled designers?
ProtoLabs has created a handy physical reference piece for 3D product designers. They call it the Torus, and they’re giving it away as a free promotion.